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SKŁAD GRUPY
PRODUKCJE
scena
gry
użytki
vbxe
SPRZĘT
Sio2SD/Pajero
Sio2SD/Rocky
Stereo/Pajero
GTIA/Psychol
ARTYKUŁY
DEMO EFFECTS
LINKI
   

LINKI

XEBIN Small command-line utility for manipulating atari binary (executable) files. It can list contents of binary file, merge several files into a single loadable file, or pack file in a way similar to Piotr Fusik’s FlashPack.
Sparta Dos X Upgrade Project The purpose of this project is to further develop SpartaDOS X - the best disk operating system for the Atari 8-bit computer ever created - and to clean up few bugs at the occasion. The SpartaDOS X 4.22 - the last commercially available version - was released many years ago. Most users got used to its bugs and limitations. New software and hardware developments, however, made us think about a new, cleaned up and modernized version of the DOS, which would still be backwards compatible with the 4.22 (from FTe).
Atari XL/XE Source Archive Source code of Atari demos, utilities and games.
XASM 6502 cross-assembler
WUDSN IDE Eclipse plugin, front-end to several 6502 cross-assemblers including xasm, mads
CC65 C cross-compiler targeting 6502-based systems
NESHLA NESHLA is an assembler for the Nintendo NES which gives the features of high level languages such as C without sacrificing any efficiency or speed. It structures and simplifies coding the NES, while still using assembly language.
ATALAN Atalan is new high level programming language for MOS Technology 6502 microprocessors. It is meant to be used for development on 8bit computers like Atari 800, C64 etc.
EFFECTUS The goal of Effectus project is to make it compatible with Action! programming language as close as possible. Windows (i386-win32) and Linux version of the program are available.
EXOMIZER Exomizer is a program that compresses files in a way that tries to be as efficient as possible but still allows them to be decompressed in environments where CPU speed and RAM are limited. For some popular 8-bit computers using 6502 compatible CPUs it can also generate executable files that decompress themselves in memory when run.
LZ4 LZ4 is a very fast lossless compression algorithm, providing compression speed at 400 MB/s per core, scalable with multi-cores CPU. It also features an extremely fast decoder, with speed in multiple GB/s per core, typically reaching RAM speed limits on multi-core systems.
GRAFX2 GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
MAPPY EDITOR Mappy uses a fairly flexible file format called FMP. All the versions of Mappy and playback libraries use the same FMP files and are backwards compatible. Comprehensive help is included with the files and you should look at that for more information. Use of Mappy and it's libraries is free, I hope you find them useful.
RMT RASTER Music Tracker (RMT) is a cross-platform tool for making Atari XE/XL music on PC (OS Win9x).
NeoTracker NeoTracker is a music composer program that utilizes up to 1 MB of extended memory and Covox expansion to play 8-bit samples with possibly the best quality. It uses its own simplified module format, but can also import Amiga MODs with a few restrictions. The usage is similar to TMC's one, so if you're familiar with TMC, you can easily move from synthesized POKEY music to samples.
TIP Tools A set of utilities that make you able to create and view graphics in TIP graphics mode. With TipConv you can convert images to TIP or HIP format, and then view them on 8-bit Atari with TipView, which is also able to show graphics in some more formats, such as CIN, HIP, PIC, and others.
XUNZIP A ZIP, TAR, GZ and TGZ (tar.gz) extraction utility based on inflate routine by Piotr Fusik. Small, fast, easy to use, portable between different DOSes.
SAPEMU Plays SAP tunes on real Atari.
Yie Ar Kung-Fu Atari XE/XL Yie Ar Kung-Fu Conversion Project
TUTORIALS http://freespace.virgin.net/hugo.elias/
http://freespace.virgin.net/hugo.elias/graphics/x_main.htm
http://www.iquilezles.org/
http://www.bugman123.com/Math/index.html
http://bob.allegronetwork.com/prog/tricks.html
http://benryves.com/tutorials/
http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_01_Prologue.shtml
http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/
http://www.gamedev.net/page/index.html
http://z0b.kapsi.fi/index.php
http://lodev.org/cgtutor/
http://www.geisswerks.com/ryan/BLOBS/blobs.html
http://www.niksula.cs.hut.fi/~hkankaan/Homepages/metaballs.html
http://www.hugi.scene.org/online/coding/
http://eab.abime.net/index.php
 

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